Melee damage bonus for Heavy Cavalry increased to 1.6x (from 1.34x). Now have a 0.6x malus for Light Infantry on their melee attack. Prinz Chevauleger, Chevauleger (House of Wittelsbach): Maya Javelineer (Maya): Now tagged as Foot Archer. Maya Castle (Mayans): This building can now also train regular Native American military units. īerber Camel (Berbers): Now have a 0.5x malus for Light Infantry on their melee and charged attacks. Levied Spearman & Bowman: Can now be trained in batches of 5, but take 7s longer to train.Ĭhakram (Udasi): Renamed to Chakram Thrower. Horse Artillery: Now transitions notably faster between bombard and limber mode. Italians: Bonus damage against Treasure Guardians and Pets +0.25x at range and +0.5x in melee. Germans: Hitpoints regenerate +15% faster. Icon updated.Įxplorer: All Explorers are now as unique as they look! Each civilization received a small bonus:įrench: Constructs TPs faster and +1 Ranged damage. Spy: Cost reduced to 115c (down from 125c) and improved attack prioritization against heroes and mercenaries. Now inflicts +5x bonus damage versus Mercenaries (removed from Advanced Scouts ). Warships: Improved the turn rate of ships with standard broadside attacks to make it easier for them to pursue and hit moving targets.įield: Is now built more quickly when in range of a Granary.Ĭan now be trained by Aztecs, Haudenosaunee and Lakota from the Town Center and Native Embassy. Stealth: The following units now move a bit faster while stealthed: Jaguar Prowl Knight, Ninja, Jaguar Warrior, Spy, Native Scout, Eagle Scout, Chasqui, Chimu Runner, Jungle Bowman, Coyote Runner. ![]() Grenade Troopers: Aligned the negative damage multipliers of Grenadier-style units to 0.4x against Cavalry (from 0.5x) and Shock Infantry (from 0.3x). Both multipliers are now equal at ranged attacks. Ranged Infantry: Light Infantry and Counter Skirmishers that had their damage against Cavalry and Shock Infantry reduced now have their damage multipliers increased again by about 20%. This change will result in Houses being in the first slot as for all other civilizations as well and thereby make it easier for players to switch in between Native American civilizations and others. nostartup - Does what it says: Does not present the introductory movies, which you'll have seen a thousand times by now and stops wasting your time, taking you directly to the game menu.Native American build menu: Adjusted the Villager’s build menu for Native American building by moving the Community Plaza behind the Wall and the Town Center to the last position. ![]() momusic (this one ends the stops and speeds up the game - in single player it's not that bad, so it's a matter of taste). limit=200 (this is the one we are discussing now) The string above contains 3 settings that I reccommend: You must not modify the program name and path, so be careful. ![]() The Command line, which you get by right-clicking on the games' shortcuts and then choosing "Properties", will have to be modified by ADDING AFTER to the program name the following: They will not make more than 50 units each, but, in comparison, you may be pitted up against 7x50=350 units!. Here you will be able to set up a random game or deathmatch against up to 7 Computers. SINGLE PAYER (Emulate Multiplayer with several Computers) - for BOTH games: SOFTWARE\Microsoft\DirectPlay\Applications\Age of Empires Expansion\CommandLine Try it, it will help with lag and eliminate the stops. Note: The "-nomusic" is not needed - but it will stop the annoying stops between the musics!. SOFTWARE\Microsoft\DirectPlay\Applications\Age of Empires\CommandLine Change the following registry value in the HKEY_LOCAL_MACHINE hive:
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